Unreleased Science-Fantasy Game Project
This key art was created to show off three primary character classes: A high-tech mage, a gunner, and a melee swordfighter.

This key art was created to show off three primary character classes: A high-tech mage, a gunner, and a melee swordfighter.

An ancient race of space-faring elves introduced humans to the technology they needed to travel between the stars.

An ancient race of space-faring elves introduced humans to the technology they needed to travel between the stars.

Space elf exploration.

Space elf exploration.

Humans wear high-tech suits to protect themselves from the dangers of alien worlds.

Humans wear high-tech suits to protect themselves from the dangers of alien worlds.

These vertical environment paintings were created to represent the home worlds of the game's three main factions.

These vertical environment paintings were created to represent the home worlds of the game's three main factions.

Humans traveled on a massive Ark Ship to the home of an ancient race of alien prophets, only to find it it ruins.

Humans traveled on a massive Ark Ship to the home of an ancient race of alien prophets, only to find it it ruins.

We created an enemy faction of creatures called the Entropy, whose corrupted DNA turns them into twisted abominations.

We created an enemy faction of creatures called the Entropy, whose corrupted DNA turns them into twisted abominations.

We explored a variety of enemy types for the Entropy, some based on warped versions of plants and animals.

We explored a variety of enemy types for the Entropy, some based on warped versions of plants and animals.

This cyborg-animal race was one of the ideas we explored for a player race.

This cyborg-animal race was one of the ideas we explored for a player race.

Unreleased Science-Fantasy Game Project

I worked on these character, creature and environment concepts for an unreleased (and unnamed) science-fantasy videogame project.

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